Monday, August 11, 2014

Thistletop lower levels.

After a good night's sleep, we awake feeling rested and more powerful. We start to inspect the lower level (where we fought Nulia). In one one of the small rooms we see paintings of goblin violence and bad stuff.  One drawing depicts a huge scary monster.

Next we come to a large altar room where a recent human sacrifice was completed. We assume this means that the ritual we were trying to prevent was completed. We continue, through additional rooms, finding torture implements and chambers. Scenes of women giving birth to monsters in what we know to be common in churches to Lamashtu. Kill a couple of goblins. Find some goblin babies in cages (we leave them).

In one distant room with stalactites, we encounter a squidy figure with many eyes. Called a tentamore, it's main deal is constriction. We kill it and continue on to see the rest of the floor, finding not much more than bedrooms of Nulia, Lyrie, and Tsuto.  Some evidence of Birdcrunchers, and one room where someone clearly packed and left in a hurry.

Huge stack of gold coins in a big L-shaped room. Checking for traps and percept for magic. Seems illusory.  Is likely only a carving. Behnin believes there is some sort of beacon-ness to the treasure. Skrimshaw puts coins into slots on either side of the pillar, and it goes down to reveal a hidden door. 

Inside is a door to a new room full of chanting guy/illusion on a throne talking in Thasselonian, which continually repeats the same message. There are two statues in his image in the room. This is not anything to do with Lamashtu, but is a Thasselonian relic. We check other rooms.

One room with three work tables (E9). Covered in exquisitely made surgical tools, which the healer takes. One table has bones of more than one skeleton - seems to be a two-headed man with a smaller body coming out if its back. Find a silver and gold seven pointed star, which Arandor takes.

Moving on...room has a door with a seven-pointed star keyhole. Arandor uses the recently discovered key to open the door.  Inside is a wide room with a flaming bathtub in the middle. Seems to not be super hot, but lights the room with a humid heat and the smell of burning human hair. Appears to be ever burning. Big star carving in one wall. 

Suddenly, a gargantuan thing blinks into existence. A snarling, canine beast with hands instead of claws. Seems to be shimmery and coming in and out of existence. Attacks AND KILLS Bartland. But not really.

Monday, August 4, 2014

Thistletop again

Sheilalu appears and announces that there are hoardes of goblins forming in the world and heading this way. We are here to look for Nulia, and Sheilalu offers to head back out to hold off the goblins, leaving behind a wand of cure light wounds.

We head downstairs . At the door we hear paper shuffling and then a door closing. We enter what appears to be the main war room. To the East is a doorway leading to a hallway. The the West is a small room with barrels, tools, weapons and a buxom babe. She attacks Bartland and bolts. Bartland follows and shoots and misses. The party follows. When we catch up and pounce her into submission; she says her name is Lyrie Akenja. She says she's been researching this old temple, using the goblins' help to accomplish her goals. She admits to working with Tsutso. Sayal mouths off and Lyrie casts some spell. Benin gets her in a grapple, Sayal hits her with her battle axe. Lyrie cannot complete the spell, but continues to fight. Skrimshaw, standing on top of Lyrie, readies her bow and threatens to kill her. 

Lyrie explains that this is an ancient Thasselonin ruin. Hired by Nulia for her knowledge of arcana. She was a pathfinder but Nulia gave her a job studying the Thasselonians. Nulia is here, on the observation deck. She's angry that Tsutso has been jailed. She offers to help us get to Nulia safely if we let her go.

Room D15, she has a potion of cure light wounds, 5 scrolls, a wand, a dagger, a cloak, a silver comb, small artifacts (hair, fingernail clippings, etc), and a spell book. We take it all. Try to detect the scrolls, one scroll of see invisibility, scroll of sleep, scroll of whispering wind. The wand is of magic missiles.

Agree to let her go if we get safely to Nulia. She points out a trap that would have killed us. We disable it and send her first across. She points out a door behind which is Nulia. She says inside is the observation desk.

Observation deck - 4 burning scrolls, there are bones, taxidermist animals and limbs, a fountain of bubbling blue liquid, marble countertops, and other creepy items. Nulia stands mid room. Big dog afire nearby. 

Bartland storms in and shoots at Nulia, hitting her right away. Benin hits her with his hammer. Arandor shoots the Hound with a magic missile from Lyrie's wand. Sayal and Behnin both wounded, but still standing, feeling angry. Arandor's missiles finally take down the Hound. Behnin passes out in pain. Nulia turns on Skrimshaw. Eventually, we overtake Nulia and she collapses. 

Two Hounds are bounding down the hall, Sayal and Bartland slam the door shut, but not before their howling scares the beejeezus out of Skrimshaw and Arandor. In their panic they are useless. Sayal drinks two potions (one medium and one light) and Behnin heals her back to some health. The dogs continue to batter the door. Sayal, feeling better, cleaves Nulia in half. 


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