Friday, May 16, 2014

Another day, another catacomb

Organize to go back to the glassworks and explore further. All healed and better, but it still residual rages.

In catacombs, go straight(ish) back to the altar and come upon two goblins. Kill the first and the second calls to Brathuzmus. The second gets away, and gets into the scary rage room, where some voice is saying "don't let them get in here". The bugbear is in the main altar room with at least four goblins. As everyone runs into the room, the also see Tsuto. After a prolonged battle, we kill the goblins, and take Tsutso and Brathuzmus prisoner. We transfer Brathuzmus to Shaelulu's "care", and chain Tsutso in prison. Ameiko doesn't come to his defense, not unsurprisingly.

We have acquired some goods from the searching of the rooms, see Skrimshaw's journal (and note the tiara). There are two bottles of blue (I mean red) potion.


Friday, May 2, 2014

In the catacombs

Head to upstairs level, as we find no more doors that are accessible. Come to a circular room with a fountain in the middle and sculls lining the walls. Attacked by Vargoyle with paralyzingly shriek, poisonous bite and a kiss that turns its victim into one of its kind. An evil extra planar creature. Got lucky on the death as it didn't try to kiss anyone. Water of the fountain is all about cleansing before entering the shrine. 

Skrimshaw listens at the door, hears nothing. Stairs head to another door above. More spiral stairs heading up into darkness. Rock blocks the way above.

Go back to the next open hallway (back past goddess statue). Down the long hallway and come to a shrine with an alter. Searching the room reveals not much. Head to double doors which open into a huge underground cathedral. Stone doors to either side. Strange spiky runes. More skulls surround the pool. Pulpit has a triangle of orangey liquid that bubbles like lava. Flitting, flying, evil skank shouts  at us to leave her home and no longer defile her sanctuary. Slits her wrists and dribbles blood into the triangle pool. The fluid appears to diminish in power, making her appear somewhat disappointed. 

Determine the skank to be a quasit. We all pull our cold iron weapons. Quasit disappears into thin air. We all move about the room, and a creature man comes up from the bubbling orange triangle of fluid. Large battle ensues including a goblin dog and a a second creature man. At one point the skanky quasit disappears into the bubbling water releasing an angry shockwave, leaving the party stunned for six full seconds. 

Something causes the various adventurers to attack each other, doing more damage than any of the beasts. In the end, only the dwarves and the dog are still standing in the room. Glonier, Hulk, Sayal are all tied up and unconscious. Skrimshaw has run off and Arandor is hiding in the hallway. Skrimshaw will likely not trust any of us again. 

Bartland heals the unconscious members of the party so that they can get back to the Rusty Dragon.
The dwarves and Sayal begin to understand that we were all attacking each other due to some unseen force and not through any rational reasoning. We discuss the extreme anger that coursed through us. 

Skrimshaw leaves the glassworks and ends up back talking to Ameiko. She gives her a pretty grim version of the tale, thinking the rest are still fighting. The rest of the party shows up and clears up some of the confusion with Skrimshaw. We tell the guards to keep out, and keep others out.

Skrimshaw is leaving to see her parents. The rest of the party retires to the Rusty Dragon to heal.


Friday, April 18, 2014

Day 6

Guards being set at the basement of the glassworks to stop traffic at the tunnel. Sealing it up.

Nulia was foundling raised by Eziekien Tobyn. She had unearthly beauty and she was picked on as a result. Varisiens considered her "blessed by Desna" and as a result she was often asked to perform uncomfortable tasks (like laying of hands on to cure warts and the like).

With our connections in town, and as temporary sheriffs, we round up some cold iron weapons to be prepared to go after the Quasit.

Head into the tunnel. Main tunnel heads northeast under town; offshoot heads northwest and another that goes easterly. Explore first offshoot to the west. 

Goes west about 50ft then north another 100ft. Had been bricked off, break seems not recent. In first room, a zomboidy gollum thingy attacks. We despatch the creature and take its ranseur. Following the left-hand tunnel, we come to a statue with a lovely-faced woman holding a masterwork ranseur. Arandor takes ranseur. Appears to be the lower end of a pit toilet, with a hole above leading to a room. Back beyond the statue, we listen at the door and hear nothing. Entering the room, we discover that we are in what used to be a prison. There are raised walkways and cages lining the walls.  There are skeletons in some of the cages. After killing the two bad guys, (Glonir leaped from the platform tackling a Sinspawn a freeing the grappled Behnin) we search around and find more small rooms, each with deformed skeleton in it: three arms, big head, etc. Find a scroll of fire sphere in one. 

We head down the stairs and discover a room with pits and covers and scratching down below. A deformed goblin attacks, and Hulk ultimately kills it with great violence. The pits all have scary noises coming from within. Arandor flips one lid open and discovers zombies in each, about 20 feet deep. They are unable to get out on their own.

At end of corridor, come to a spherical, red room.  Thasselonian words like "rage" are read by Arandor. Floating objects, dead raven with maggots, bottle of wine, twisting wand, scroll. Hulk pulls the bottle of wine to him, standard, local wine. Bartland opens the wine and takes a drink. Hulk pulls a book over. Beastiary of how to kill the worlds worst monsters (written in Abyssal). Seems to be a book for worshiper a of Lamashtu (mother of monsters). Gets wand next, is twisted and forked (B11).

I go into the room and instantly start floating and bouncing off the walls. I do grab the scroll before manipulating my bumps and floats to where I can reach the floor again. 

Gloiner hears the sound of distant dogs, but then thinks maybe he was hearing things.




A few busy days after the Swallowtail festival


Sheriff Hemlock comes in asking about a crypt/vault next to graveyard that appears to have been broken into. Houses remains of previous caretakers. He reports that there are many footprints which appear to be from goblins, but some of the tracks appear to be larger and humanoid.

Went to crypt and fought and killed two skellies. Father Eziekiel's crypt has been opened and his remains have been taken. Discovere a robe in one corner of the room with missing patches and we believe the patches might have magical powers. We find the tracks outside and see that there are six goblinoids and one humanoid footprints.

Behnin and Sayal talk to Father Zantis. Get nothing.

Alma Avertin of the Savory Goods, brings us lovely treats. Behnin and Sayal head to Rusty Dragon to heal the dog.

Aldurin takes us on his boar hunt.  Head to Tickwood; rents horses for those who don't have them.  Sayal rides her own, because shes cool like that.

Aldurin has lots of money, talks a big game. Quietly hunting the boar. Man servants rout out the boar and the chase is on. Dog nearly dies. :( Sayal kills the boar. Aldurin impressed.

We all drink in tavern. Stranger comes in speaking in foreign language. Locals get interested in their meals. Skrimshaw recognizes him as Longinko. He berates us as adventurers and interferers. He gets in fight with daughter, Ameiko. She brains him with ladle. Says you're as dead to me as your mother. She laughs it off, but is upset.

Behnin runs after him. Tries to ask about Thorin, his father. Gets nothing.

Shalelu Andosanna is an Elvish ranger who looks into goblin and other activity in the area.

Bunch of young women talking and laughing and looking at Behnin.

Ran back to the crypt to follow the goblin tracks. Seem to follow near path back toward Tickwood. Lose tracks pretty quickly along trail. Give up and head back to town.

Ameiko tells us about her dad - who disapproves of her adventuring/bar tending lifestyle.

Benin gets gift for his beard from an admirer.  Guy with trash barrel hits on Sayal.

Aaron and his mother come up with a tale of goblins in the closet who have killed their second dog and bitten all over Aaron's arm. Follow them to their home to investigate. Dad is dead all bitten and flesh torn away. Crazy looking goblin comes out of the hole. We kill the goblin and search the closet. Goblin has been there a few days, has collected some kid clothes and stuff.  He's got some sort of crawl space with no obvious outlet; find carcass of dog, mostly eaten. Appears to have junky jewelry on, partial fork, piece of glass. Take bodies away, contact sheriff. Bury dog and husband and goblin (not together). Woman goes with sheriff to father Zantis. Goblins thrown over junker's edge. Funeral planned for husband.


Shalelu reporting that there are all five goblin bands working together. Worried that there may be some big threat behind it.

She's finding goblin activity in Mosswood and Nettleswood. Sheriff heading to Magnamar to get help/information, leaves us a bit in charge, deputizing Behnin and Sayal in his absence.

Shalelu joins us at the Rusty Dragon for dinner.

Goblin tribe info from Shay:

·       Birdcrunchers - least aggressive.
·       Licktoad - Brinestump Marsh - excellent swimmers
·       Seventooth goblins of Shankswood - raiders of junk yard, making armor and weapons with their finds
·       Mosswood - largest tribe, lots of inter-family warring
·       Thistletop - Nettleswood coast on island that resembles a decapitated head.

Goblins live short, violent lives.  Shalelu tells us of the currently known big bad goblins:

·       Big Gugmut. Tall Mosswood goblin. Hobgoblin/wild boar parentage.
·       Koruvus. Champion Seventooth. Has a human-sized sword. Hidden or lost or dead May be hiding out.
·       Vorka - cannibal goblin. Eats Licktoads
·       Rendwattle Gutwad - obese brine stone goblin. Never leaves his throne.
·       Ripnugget - Thistletop leader. Controls best lair.
·       Bruthazmus - bugbear (goblinoid) ranger. Lives in Nettleswood. Trades stuff that he's gotten. Hates elves. Shalulu hopes to be the one to kill him rather than vice versa


Tsuto - blames step father Lonjinko for goblin activity (and in previous time for mother's death).

Wrote note getting Ameiko to glassworks to discuss his concerns about Lonjinko. She has since disappeared. We go to investigate.

Once there, we separate into different hallways. Almost immediately, Arandor is beset by goblins. Workers all dead, covered in molten glass. Big fight.

Kill many goblins, some run off at the end of the room. We search the room and find dead bodies, works of art, which turns out to be Lonjinko covered artistically (and painfully, and deadlily) in glass. Arandor and Sayal give chase.

Dead bodies everywhere. Not yet sure if Ameiko is among dead.

Search main floor - find nothing interesting.
Head downstairs and discover Tsuto in a locked room. He won't let us in, but leads us down a pathway whereupon he nearly kills us all, running away only when Behnin does a bit of damage. Arandor's dodo companion did score a wound on Tsuto's foot.

In room, get journal. Arandor keeps.

Find Ameiko all bound and gagged. She is distraught. Tsuto and other mercenaries led by Nulia. Father Ezekiel's daughter, who perished in the fire. Has big plans. Has a group at Thistletop.

She was beset by his goblins. And we tell her about her dad.

Long tunnel. Dead ends. We don't know where Tsuto went.

Read journal: maps of Sandpoint and attack plans, one of which already happened. Also drawings of Nulia. Next entries show battles of up to 200 goblins. Big claw, bat wings, tail, etc. on drawing of Nulia.

Raid was successful got the casket.
Malfeshenkor's release is going to do something.
Clearly Nulia is nutso.

Next need to put guards on the glassworks and monitor smuggling.


Wednesday, April 2, 2014

Saturday, March 8, 2014

Entry 2

Night of Starday, Arodus 31, 4707 (Absalon Reckoning)

  • Sabyl and Katrine from town find Sayal lying in an ally and bring her back to the Rusty Dragon.
  • The cleric heals her wounds

Sunday, Rova 1, 4707 (Absalon Reckoning)

The Swallow Tail Festival

  • The party heads out to the Swallow Tail Festival that stars promptly early in the day
  • Behnin is excited to hear that Lonjinko will be speaking at the opening ceremony but disappointed when he discovers that Lonhinko is sick and cannot make it.
  • There are many games to be played
    • The party (Dwarves, Kobold, Minotar and wizard?) lose to the ship writes at tug o'war
    • Arandor narrowly beats the monitor in the pie race … both the kobold and the minitor throw up from the vigorous running. The bard has to quit.
    • In Devil Hunt, Skrimshaw and the cleric score bulls eyes and win stuffed Sandpoint Devils, Arandor hits the target and receives a necklace with a claw
    • They attempt many times to "topple the tower" with a miniature catapult, but fail miserably.
  • They enjoy the free lunch, return their winnings to the Rusty Dragon (including Arandor's pie from the pie race!) And right when Vathus is about to speak, goblins attack ...
    • The party defends the town square from two waves of goblins.  The second including a goblin war chanter and an explosive cart
    • A goblin smacks Arandor in the head with a fish
    • The minitor cleaves one in half
    • The flaming cart is full of fire works and explodes (nearly killing Scrimshaw)
    • Behnins dog fells many goblins
    • Hearing screaming for help the party finds a noblemen beset by a Goblin Commando riding a goblin dog and some more goblins.  Alderen's dog is killed.  The party quickly fells the goblin dog and quickly dispatches the rest.  Sayal is able to get rally the party tactically for the first time.
    • The party rescues Alderen Foxglove who is enamored with Sayal, and rewards the party with 50gp and an invite to go boar hunting with him (as well as an invite to his home in Magnimar)
  • Ameiko gives the party free room for the week for "saving the town.
  • The townsfolk they see are thankful, buy drinks for them … they feel pretty good about themselves … local heroes!

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